Available in 1440p60 · Select HD in the player settings if YouTube starts lower.
Gameplay systems
Mining, Tree Chopping & Inventory/Looting System
An R6 harvesting and looting system with animated tools, physical tree cutting, mineable ores, searchable crates, and a configurable inventory.
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Studio source copyLifetime support includedSetup documentation
System overview
Built to drop into your next Roblox experience.
Build a connected gathering and looting experience with interactive trees, mineable resources, loot containers, and an inventory interface. Players can chop trees, mine ores, collect materials, and search crates, with tool motion, visual effects, sounds, and configurable rewards included. Inventory is session-based; persistent saving requires integration. Harvesting uses the supplied model structure rather than automatically supporting arbitrary meshes.
- ✓Included axe and pickaxe with custom harvesting motion
- ✓Physical tree-cutting and falling-tree effects
- ✓Mineable coal, iron, copper, titanium, sulphur, and sky crystal
- ✓Mining deformation, impact effects, and sounds
- ✓Searchable loot crates with item-transfer controls
- ✓Inventory interface with material icons and configurable capacity
- ✓Physical item pickups
- ✓Configurable resource rewards and respawn timers
- ✓Configurable crate loot, quantities, chances, and refill delays
- ✓Sample trees, ores, and crates for testing
- ✓Server APIs for granting items, spending materials, and giving tools
- ✓Organised axe and pickaxe rigs with editable Animation Saves
- ✓Simple setup and configuration README
- ✓Built for R6 characters


